Also ambiently increases your dwellers’ happiness slightly. Radio studio – Dwellers working here attempt to entice passing survivors into joining your vault, unlocked at 20 dwellers.Science lab – Produces RadAway packs for radiation treatment, unlocked at 16 dwellers.Medbay – Produces Stimpacks for health maintenance, unlocked at 14 dwellers.Nuka-Cola bottling plant – Supplies both food and water needs in one room, unlocked at 100 dwellers.Start with the former, unlock the latter at 80 dwellers. Water treatment plant / Water purification plant – Creates and stores potable water.Start with the former, unlock the latter at 70 dwellers. Diner / Garden – Produces and stores food.Start with the former, unlock the latter at 60 dwellers. Power generator / Nuclear reactor – Makes and stores power. Note that power, water, and food can only be capped at your max facility’s storage limit, so building an extra square or two of these can increase your storage capacity, preventing service disruptions. Production rooms – Necessary resources for the vault’s survival.
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